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Idol Calculators

Tools

Type Chances

Each type of idol has a weight which determines its chance. The chance for each type of idol is weight / sum of weights.

Idol Type
Unstable
Ascendant
Dragon-Glass
Bone
Smoldering
Chance
57.81%
(37 / 64)
23.44%
(15 / 64)
7.81%
(5 / 64)
9.38%
(6 / 64)
1.56%
(1 / 64)

Drop Chances

Only the first item generated when an enemy dies has a chance to be an idol, so quantity and quality stats don't affect idol rates. Before level 5, enemies don't drop idols. From level 5 to 13, the idol chance slowly increases, and at level 14+, idols have a 3.5% base chance to drop. If there is a level difference of 5 or more between the player and the enemy, the chance is greatly reduced (base chance is divided by (Level Difference - 3)^2).

Idol Chance:
3.5%

Chance

(at level 20)

Level
1
2
3
4
5
6
7
8
9
10
Chance
0%
0%
0%
0%
0%
0.01%
0.01%
0.02%
0.02%
0.04%
Level
11
12
13
14
15
16
17
18
19
20
Chance
0.06%
0.1%
0.18%
0.39%
0.88%
3.5%
3.5%
3.5%
3.5%
3.5%

Base Chance

(at equal levels)

Level
1
2
3
4
5
6
7
8
9
10
Chance
0%
0%
0%
0%
0.32%
0.64%
0.95%
1.27%
1.59%
1.91%
Level
11
12
13
14
15
16
17
18
19
20
Chance
2.23%
2.55%
2.86%
3.5%
3.5%
3.5%
3.5%
3.5%
3.5%
3.5%

Chance by Level Difference

Difference
±0
±1
±2
±3
±4
±5
±6
±7
±8
±9
±10
Chance
3.5%
3.5%
3.5%
3.5%
3.5%
0.88%
0.39%
0.18%
0.1%
0.06%
0.04%
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